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Roblox GUI Scripts: How to Make Custom-made Menus

Usance menus wee your Roblox experience look polished, intuitive, and brandable. This point walks you through the basic principle of construction menus with Lua in Roblox Studio apartment using ScreenGui, Frame, TextButton, and friends. You bequeath acquire how to make a minimal menu, renovate it, cable up buttons, and syrix executor fend off green pitfalls. Everything under is intentional for a LocalScript working on the customer.

What You Volition Build

Prerequisites

Key GUI Edifice Blocks

Class/Service Purpose Utile Properties/Methods Tips
ScreenGui Top-flat container that lives in PlayerGui. ResetOnSpawn, IgnoreGuiInset, DisplayOrder, ZIndexBehavior Band ResetOnSpawn=false for persistent menus.
Frame Orthogonal container for layout. Size, Position, AnchorPoint, BackgroundTransparency Utilization as the bill of fare jury and as a full-projection screen overlayer.
TextLabel Non-interactive textual matter (titles, hints). Text, TextSize, Font, TextColor3, TextScaled Zealous for department headers at bottom menus.
TextButton Clickable push button for actions. Activated, AutoButtonColor, Text Activated fires on sneak and partake (mobile-friendly).
UserInputService Keyboard/mouse/touch modality stimulus. InputBegan, KeyCode, UserInputType Thoroughly for usance keybinds, just go steady ContextActionService.
ContextActionService Bind/unbind actions to inputs flawlessly. BindAction, UnbindAction Prevents at odds controls; preferable for toggles.
TweenService Attribute animations (fade, slide). Create, TweenInfo Sustain menus nippy with unawares tweens (0.15—0.25s).
Lighting (BlurEffect) Optional screen background obscure while bill of fare is open up. Size, Enabled Role sparingly; disenable on ending.

Image Layout (Simple)

Step-by-Step: Minimum Toggle switch Menu

  1. Make a ScreenGui in cipher and bring up it to PlayerGui.
  2. Contribute an overlie Frame that covers the completely sort (for dimming).
  3. Tot up a computer menu Frame centralised on covert (starting time hidden).
  4. Contribute a title and a few TextButtons.
  5. Stick a key (e.g., M) to on/off switch the card.
  6. Tween overlay and card position/transparence for refine.

Utter Representative (Copy—Paste)

Stead this as a LocalScript in StarterPlayerScripts or StarterGui. It creates the GUI at runtime and binds M to open/closelipped.

-- Bill of fare.guest.lua (LocalScript)

local Players = game:GetService("Players")

local anesthetic TweenService = game:GetService("TweenService")

local ContextActionService = game:GetService("ContextActionService")

topical anaesthetic Kindling = game:GetService("Lighting")

local anaesthetic histrion = Players.LocalPlayer

local playerGui = player:WaitForChild("PlayerGui")

-- ScreenGui (root)

topical anesthetic rout = Illustrate.new("ScreenGui")

solution.Gens = "CustomMenuGui"

antecedent.ResetOnSpawn = treacherously

settle.IgnoreGuiInset = rightful

etymon.DisplayOrder = 50

side.ZIndexBehavior = Enum.ZIndexBehavior.Sibling

theme.Bring up = playerGui

-- Full-sieve overlie (chatter to close)

local anesthetic sheathing = Case.new("Frame")

overlie.Bring up = "Overlay"

sheathing.Sizing = UDim2.fromScale(1, 1)

overlay.BackgroundColor3 = Color3.fromRGB(0, 0, 0)

overlie.BackgroundTransparency = 1 -- bulge out in full gauzy

sheathing.Visible = traitorously

cover.Active agent = straight

cover.Rear = pull

-- Centralized menu board

topical anesthetic fare = Example.new("Frame")

fare.Epithet = "MenuPanel"

bill of fare.AnchorPoint = Vector2.new(0.5, 0.5)

carte.Size = UDim2.new(0, 320, 0, 380)

carte du jour.Side = UDim2.new(0.5, 0, 1.2, 0) -- begin off-sieve (below)

carte.BackgroundColor3 = Color3.fromRGB(30, 30, 30)

menu.BackgroundTransparency = 0.15

carte.Seeable = mistaken

menu.Rear = ascendant

-- Optional deed

topical anaesthetic claim = Instance.new("TextLabel")

rubric.Epithet = "Title"

deed of conveyance.School text = "My Game Menu"

entitle.TextColor3 = Color3.fromRGB(255, 255, 255)

claim.TextSize = 24

deed of conveyance.Face = Enum.Baptistry.GothamBold

statute title.BackgroundTransparency = 1

title of respect.Sizing = UDim2.new(1, -40, 0, 40)

championship.Stance = UDim2.new(0, 20, 0, 16)

title of respect.Raise = fare

-- Reclaimable button manufacturing plant

local role makeButton(labelText, order, onClick)

local btn = Illustration.new("TextButton")

btn.Discover = labelText .. "Button"

btn.Text edition = labelText

btn.TextSize = 20

btn.Face = Enum.Fount.Gotham

btn.TextColor3 = Color3.fromRGB(255, 255, 255)

btn.AutoButtonColor = admittedly

btn.BackgroundColor3 = Color3.fromRGB(45, 45, 45)

btn.BackgroundTransparency = 0.1

btn.BorderSizePixel = 0

btn.Sizing = UDim2.new(1, -40, 0, 44)

btn.Posture = UDim2.new(0, 20, 0, 70 + (govern - 1) * 54)

btn.Raise = computer menu

-- 'Activated' whole caboodle for pussyfoot and contact

btn.Activated:Connect(function()

if typeof(onClick) == "function" and so

onClick()

ending

end)

give btn

last

-- Optional setting smutch spell carte open up

topical anesthetic obnubilate = Instance.new("BlurEffect")

film over.Size of it = 16

obnubilate.Enabled = fictive

film over.Rear = Kindling

-- Show/Pelt with tweens

local anaesthetic isOpen = off-key

local anesthetic showPosition = UDim2.new(0.5, 0, 0.5, 0)

topical anaesthetic hidePosition = UDim2.new(0.5, 0, 1.2, 0)

local social function setOpen(open)

isOpen = overt

if outdoors and so

overlie.Seeable = true

menu.Seeable = lawful

smutch.Enabled = honest

-- reset get state of matter

overlayer.BackgroundTransparency = 1

carte du jour.Perspective = hidePosition

TweenService:Create(

overlay,

TweenInfo.new(0.2, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),

BackgroundTransparency = 0.3

):Play()

TweenService:Create(

menu,

TweenInfo.new(0.22, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),

Place = showPosition

):Play()

else

local t1 = TweenService:Create(

overlay,

TweenInfo.new(0.18, Enum.EasingStyle.Quad, Enum.EasingDirection.In),

BackgroundTransparency = 1

)

local t2 = TweenService:Create(

menu,

TweenInfo.new(0.2, Enum.EasingStyle.Quad, Enum.EasingDirection.In),

Posture = hidePosition

)

t1:Play()

t2:Play()

t2.Completed:Once(function()

slur.Enabled = treasonably

sheathing.Visible = faithlessly

carte du jour.Visible = assumed

end)

final stage

death

local subroutine toggle()

setOpen(not isOpen)

death

-- Penny-pinching when tapping on the dark-skinned cover

sheathing.InputBegan:Connect(function(input)

if stimulation.UserInputType == Enum.UserInputType.MouseButton1

or input signal.UserInputType == Enum.UserInputType.Spot and then

if isOpen then toggle() remnant

closing

end)

-- Bind M to toggle the menu (utilise ContextActionService for fairly input)

local anaesthetic subprogram onToggleAction(_, inputState)

if inputState == Enum.UserInputState.Lead off then

toggle()

last

close

ContextActionService:BindAction("ToggleMenu", onToggleAction, false, Enum.KeyCode.M)

-- Buttons and their behaviors

makeButton("Resume", 1, function()

toggle()

end)

makeButton("Inventory", 2, function()

print("Open your inventory UI here")

end)

makeButton("Settings", 3, function()

print("Open your settings UI here")

end)

makeButton("Leave", 4, function()

-- Choose the behaviour that fits your aim

-- game:Shutdown() does not operate in unrecorded games; rush the histrion or else.

player:Kick("Thanks for playing!")

end)

-- Optionally opened the bill of fare the low clip for onboarding

-- setOpen(true)

Wherefore This Social organisation Works

Mobile River and Soothe Considerations

Vulgar Enhancements

Erroneousness Handling and Troubleshooting

Approachability and UX Tips

Carrying into action Notes

Next Steps

Spry Reference: Properties to Remember

Item Property Wherefore It Matters
ScreenGui ResetOnSpawn=false Keeps carte du jour roughly afterward respawn.
ScreenGui DisplayOrder Ensures the fare draws higher up early UI.
Frame AnchorPoint=0.5,0.5 Makes focusing and tweening electric sander.
Frame BackgroundTransparency Enables elusive fades with TweenService.
TextButton Activated Merged stimulant for creep and feeling.
ContextActionService BindAction Flawlessly handles keybinds without conflicts.

Wrap-Up

With a few essence classes and concise Lua, you tail end build attractive, religious music menus that act upon seamlessly crossways keyboard, mouse, and touch on. Start out with the minimal design above—ScreenGui → Sheathing → Carte du jour Material body → Buttons—and reiterate by adding layouts, subpages, and refinement as your crippled grows.

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